Maze

Mairon - Ironcrawler

Mairon - Ironcrawler

Watch the showcase on YouTube

MAIRON IRONCRAWLER – a playable biomechanical creature for FiveM. Transform with one key and hunt with pounces, claws, bites and a deadly tail. Grab victims with your tail, carry them and throw them, or sweep everyone around you.

FEATURES

  • Playable creature – custom skeleton, its own animations and 3D sounds that play from the creature itself
  • Attacks – pounce, claw, bite, tail stab, 360° tail slam and a 180° tail sweep that knocks people away
  • Tail grab – grab players or NPCs with the tail, carry them around and throw them
  • Movement – walk, run, slide, jump and strafe with smooth turning
  • Poses & reactions – shake, eat, rest, rear up, roar, giggle and automatic hit reactions
  • Sleep mode – lie down and stand up again; other actions are locked while asleep
  • Health bar – health is kept on the server and shown at the bottom of the screen
  • Death & corpse – the corpse stays behind and the player is turned back into a human
  • Access control – choose who can transform with an ACE permission, Discord IDs or both
  • Configurable – keys, speeds, damage, cooldowns, camera, sounds and health bar
  • English and Turkish – every text editable

REQUIREMENTS

  • Standalone – no framework, inventory or database needed
  • Works on Qbox, QBCore, ESX or a server without a framework

DEFAULT KEYS

  • F7 – transform / turn back
  • WASD, Shift, Ctrl, Space – move, run, slide, jump
  • E claw · Q bite · C tail stab · F tail grab · Y tail slam · N tail sweep · NUMPAD1 pounce
  • R roar · H rear · J shake · G eat · X rest · U sleep

Config, locales, access and hooks are open; the core is protected by Cfx Asset Escrow.

Mairon Mods – Systems. Environments. Characters.

$85.00
Mairon - The Glade

Mairon - The Glade

Watch the showcase

The Glade is a complete walled-maze setting for your FiveM server: a full map and twelve systems built for it, made as a joint project by Muto Systems and Mairon Mods.

The map

  • The Glade with its four great walls, the maze around it, terrain, farm and mill, market, fight and training areas, tree tower, storage, ivy and torches
  • Vegetation: 16 custom flowers and plants, painted flower cover and fur grass in the Glade
  • Interiors: tent interior, meeting hall and gathering area
  • Pond water included (can be switched off if your server loads its own water file)

The systems

  • The Box elevator: the cab rides up the shaft with synced riders, a cinematic wake-up scene with rider voices, supply crates players take from, admin menu
  • The great tree: an admin calls lightning down, every player watches it through a cinematic camera, the tree breaks apart and stays burnt across restarts
  • Glade doors: four animated doors with 3D sound, opening at dawn and shutting at night by the game clock
  • Ambience: synced positional sounds, birds and wind in the Glade, stones, metal and howls from the maze, moving walls at night
  • Weapons: 12 Glade weapons (plank, pickaxe, mace, hammers, axe, spear, shovel, spatula, scythe, throwable stone and dung) plus a torch with its own light-up animation and flame
  • Cells: cell block with synced doors prisoners cannot open from inside
  • Tents: 21 tent entrances, every player gets a private copy of the interior
  • Supply chest: animated chest with a private stash per player
  • 3D sound: positional audio with interior muffling

Built for live servers

  • Server-authoritative: distance, cooldown and admin checks on every request; supplies cannot be duplicated
  • Works through community_bridge: Qbox, QBCore or ESX with any inventory and target it supports
  • Open config, locales (EN / TR) and hook files; chest and tents are fully open source

Requirements

community_bridge, ox_lib, OneSync, a target script (ox_target, qb-target or sleepless_interact).

$400.00$300.00